enum FameAndFortuneSubGameData
{
	SGDIDX_CURRENT_FREE_SPIN = SGDIDX_END_BASE_SUB_GAME_DATA_RESERVED_RANGE,
	SGDIDX_2X_FREE_SPINS_REMAINING,
	SGDIDX_3X_FREE_SPINS_REMAINING
};

enum ClassConstants
{
    // Game Modes
    MODE_NORMAL = 0,
    MODE_FREE_SPIN = 1,

    // Notes
	NOTE_SUBSTITUTION = 0,
    NOTE_SCATTER = 1,
	NOTE_FREE_SPIN_DOUBLE = 2,
	NOTE_FREE_SPIN_TRIPLE = 3,

	// Multipliers
	MULTIPLIER_SUBSTITUTION = 2,
	MULTIPLIER_SCATTERS = 1,
    MULTIPLIER_FREE_SPIN_DOUBLE = 2, //used during the first 1 to 5 free spins
	MULTIPLIER_FREE_SPIN_TRIPLE = 3  //used during the 6 to 10 free spins
};

enum SpinResult
{
	EVT_LOSER,
	EVT_FEATURE_NEAR_MISS,
	EVT_ONE_HOLLYWOOD,
	EVT_TWO_TROPHY,
	EVT_TWO_FORTUNE,
	EVT_TWO_DIAMOND,
	EVT_TWO_CAR,
	EVT_TWO_HOLLYWOOD,
	EVT_THREE_NINE,
	EVT_THREE_TEN,
	EVT_THREE_JACK,
	EVT_THREE_QUEEN,
	EVT_THREE_DIAMOND,
	EVT_THREE_KING,
	EVT_THREE_ACE,
	EVT_FOUR_NINE,
	EVT_FOUR_TEN,
	EVT_FOUR_DIAMOND,
	EVT_THREE_TROPHY,
	EVT_FOUR_JACK,
	EVT_FOUR_QUEEN,
	EVT_FOUR_KING,
	EVT_FOUR_ACE,
	EVT_THREE_CAR,
	EVT_THREE_HOLLYWOOD,
	EVT_FIVE_DIAMOND,
	EVT_FOUR_TROPHY,
	EVT_FIVE_NINE,
	EVT_FIVE_TEN,
	EVT_FIVE_JACK,
	EVT_FIVE_QUEEN,
	EVT_FOUR_CAR,
	EVT_FIVE_KING,
	EVT_FIVE_ACE,
	EVT_FOUR_HOLLYWOOD,
	EVT_FIVE_TROPHY,
	EVT_FIVE_CAR,
	EVT_FIVE_HOLLYWOOD,
	EVT_FREE_GAME_FEATURE,
	EVT_RANDOM_PROGRESSIVE_WINNER,
	NUM_VALID_SPIN_RESULTS,
	EVT_INVALID
};

enum WheelContents 
{
	ICON_NINE,
	ICON_TEN,
	ICON_JACK,
	ICON_QUEEN,
	ICON_KING,
	ICON_ACE,
	ICON_CAR,
	ICON_HOLLYWOOD,
	ICON_TROPHY,
	ICON_GLAMOUR_GIRL,
	ICON_FAME,
	ICON_FORTUNE,
	ICON_DIAMOND,
	NUM_VALID_ICONS,
	ICON_INVALID
};